/**********************************************************************************************************************
 *
 * Project:    mGameEngine
 * File:       ray.cpp
 * Author:     karooolek
 * Created on: 2009-10-08
 *
 **********************************************************************************************************************/

#include "ray.h"

namespace mGameEngine
{

Ray::Ray(const Vector3 &dir, const Vector3 &origin) :
    Shape(SHAPE_RAY),
    _dir(dir), _origin(origin)
{
}

Ray::~Ray()
{
}

}

